How Many Bosses In It Takes Two

7 August 2026 | 129

Hazelight Studios created a masterpiece of cooperative gaming that continuously shifts genres and mechanics to keep players engaged from start to finish. As players guide the estranged couple Cody and May through a magical journey to mend their relationship, they encounter various physical obstacles. Many players embarking on this collaborative adventure wonder exactly what kind of scale to expect when it comes to major combat milestones.

The Total Count of Major Encounters

The game features a total of 19 distinct boss encounters scattered across its lengthy narrative chapters. These battles are evenly spread throughout the seven main worlds, ensuring that each thematic environment reaches a dramatic climax. Facing these unique threats forces players to constantly communicate and synchronize their unique abilities to survive.

While some chapters feature multiple small skirmishes, others build up toward one massive showdown that tests everything learned so far. This deliberate structural variety ensures that combat never feels repetitive or secondary to the platforming elements. Navigating these conflicts requires a balanced blend of puzzle-solving skills and fast reflexes from both participants.

How Chapters Divide the Boss Battles

The earliest challenges begin right inside the domestic spaces of the family home, starting with a vengeful toolbox in the shed. As Cody and May venture further into the backyard, they must navigate a massive war between aggressive squirrels and militarized wasps. These early stages introduce multiple rapid encounters back-to-back to establish the fast-paced nature of the gameplay loop.

Later environments like the magical snow globe or the expansive clock tower shift focus toward deep traversal puzzles rather than constant combat. However, the garden and the attic spaces return with highly creative adversaries that represent deep emotional hurdles for the couple. Understanding this narrative pacing helps players prepare for the sudden mechanical shifts that occur during these crucial thematic milestones.

Mechanical Variety and Cooperative Strategies

What sets these encounters apart from standard platformers is that both players are almost always given completely asymmetrical tools. For instance, during the infamous vacuum cleaner showdown, one player must manage the suction hose while the other launches explosive projectiles. This deliberate design choice makes it impossible for a single experienced gamer to carry the entire encounter alone.

Every phase of a battle introduces new hazards that require instant adaptation and constant voice communication. If you want to know how to approach these fights smoothly, focusing on your partner positioning is far more valuable than simply rushing the enemy. By treating each confrontation as a cooperative puzzle, teams can overcome the diverse challenges waiting within this award-winning title.